10% Discount with Use Code SAVEON10
  • Cart
  • Contact us
  • FAQ
logo8_16_194741 bk pdf
Login / Register
Wishlist
0 Compare
7 items $98.42
Menu
logo8_16_194741 bk pdf
7 items $98.42
  • Home
  • Shop
  • My account
  • Blog
  • About us
  • Contact us
  • Request an eBook
Game Engine Architecture 3rd Edition by Jason Gregory, ISBN-13: 978-1138035454
Home Computing Game Engine Architecture 3rd Edition by Jason Gregory, ISBN-13: 978-1138035454
Gödel, Escher, Bach: An Eternal Golden Braid by Douglas R. Hofstadter, ISBN-13: 978-0465026562
Gödel, Escher, Bach: An Eternal Golden Braid by Douglas R. Hofstadter, ISBN-13: 978-0465026562 $50.00 Original price was: $50.00.$8.63Current price is: $8.63.
Back to products
Fundamentals of Database Systems 7th Edition Ramez Elmasri, ISBN-13: 978-0133970777
Fundamentals of Database Systems 7th Edition Ramez Elmasri, ISBN-13: 978-0133970777 $50.00 Original price was: $50.00.$21.35Current price is: $21.35.

Game Engine Architecture 3rd Edition by Jason Gregory, ISBN-13: 978-1138035454

Rated 4.33 out of 5 based on 3 customer ratings
(3 customer reviews)

$50.00 Original price was: $50.00.$12.35Current price is: $12.35.

Compare
Add to wishlist
Category: Computing Tags: Game Engine Architecture 3rd Edition by Jason Gregory, ISBN-13: 978-1138035454
Share:
  • Description
  • Reviews (3)
  • Shipping & Delivery
Description

Game Engine Architecture 3rd Edition by Jason Gregory, ISBN-13: 978-1138035454

[PDF eBook eTextbook]

 

  • Publisher: A K Peters/CRC Press; 3rd edition (August 17, 2018)
  • Language: English
  • 1240 pages
  • ISBN-10: 1138035459
  • ISBN-13: 978-1138035454

 

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.

New to the Third Edition

This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:

  • computer and CPU hardware and memory caches,
  • compiler optimizations,
  • C++ language standardization,
  • the IEEE-754 floating-point representation,
  • 2D user interfaces,
  • plus an entirely new chapter on hardware parallelism and concurrent programming.

This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

Key Features

  • Covers both the theory and practice of game engine software development
  • Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API.
  • Includes all mathematical background needed.
  • Comprehensive text for beginners and also has content for senior engineers.

Jason Gregory has worked as a software engineer in the games industry since March 1999 and as a professional software engineer since 1994. He got his start in game programming at Midway Home Entertainment in San Diego, where he worked on Hydro Thunder 2 and Offroad Thunder, and wrote the Playstation 2/Xbox animation system for Freaky Flyers and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and gameplay technology for Medal of Honor: Pacific Assault and served as a lead engineer on the Medal of Honor: Airborne project. Jason is currently a Lead Programmer at Naughty Dog Inc., where he and his colleagues are currently working on The Last of Us: Part II for Playstation 4. He also developed engine and gameplay software for every game in the Uncharted series, and The Last of Us on PS3 and PS4, and has also taught courses in game technology at the University of Southern California.

What makes us different?

• Instant Download

• Always Competitive Pricing

• 100% Privacy

• FREE Sample Available

• 24-7 LIVE Customer Support

Reviews (3)

3 reviews for Game Engine Architecture 3rd Edition by Jason Gregory, ISBN-13: 978-1138035454

  1. Ella Morgan (verified owner) – December 26, 2023

    Rated 4 out of 5

    Got my eBook within moments—impressive!

  2. Luke Barnes (verified owner) – March 16, 2024

    Rated 4 out of 5

    Very impressed with the speed of service.

  3. Sophia Mitchell (verified owner) – April 4, 2024

    Rated 5 out of 5

    Effortless and fast, received my eBook in no time.

Add a review Cancel reply

You must be logged in to post a review.

Shipping & Delivery

You will receive the link of your eBook 30 seconds after purchase on your email (check you email or junk mail), and you can login to your account at anytime using your username to read or download your eBook.

If you have any problem or any other questions, you can email us or try the chat widget.

Visit contact us.

Related products

-70%
Social Media and Electronic Commerce Law 2nd Edition by Alan Davidson, ISBN-13: 978-1107500532
Compare

Social Media and Electronic Commerce Law 2nd Edition by Alan Davidson, ISBN-13: 978-1107500532

Computing
$50.00 Original price was: $50.00.$14.92Current price is: $14.92.
Rated 4.00 out of 5
Social Media and Electronic Commerce Law 2nd Edition by Alan Davidson, ISBN-13: 978-1107500532 [PDF eBook eTextbook] Publisher: ‎ Cambridge University
Add to wishlist
Add to cart
Quick view
-75%
Starting Out with Python 4th Edition, ISBN-13: 978-0134444321
Compare

Starting Out with Python 4th Edition, ISBN-13: 978-0134444321

Computing
$50.00 Original price was: $50.00.$12.43Current price is: $12.43.
Starting Out with Python 4th Edition, ISBN-13: 978-0134444321 [PDF eBook eTextbook]   Publisher: Pearson; 4th edition (March 6, 2017) Language:
Add to wishlist
Add to cart
Quick view
-70%
Problem Solving with C++ 10th Edition by Walter Savitch, ISBN-13: 978-0134448282
Compare

Problem Solving with C++ 10th Edition by Walter Savitch, ISBN-13: 978-0134448282

Computing
$50.00 Original price was: $50.00.$14.99Current price is: $14.99.
Rated 4.33 out of 5
Problem Solving with C++ 10th Edition by Walter Savitch, ISBN-13: 978-0134448282 [PDF eBook eTextbook] Publisher: ‎ Pearson; 10th edition (February
Add to wishlist
Add to cart
Quick view
-65%
UNIX and Linux System Administration Handbook 5th Edition, ISBN-13: 978-0134277554
Compare

UNIX and Linux System Administration Handbook 5th Edition, ISBN-13: 978-0134277554

Computing
$50.00 Original price was: $50.00.$17.63Current price is: $17.63.
Rated 4.00 out of 5
UNIX and Linux System Administration Handbook 5th Edition, ISBN-13: 978-0134277554 [PDF eBook eTextbook] 1232 pages Publisher: Addison Wesley; 5 edition
Add to wishlist
Add to cart
Quick view
-70%
Programming Logic and Design, Comprehensive by Joyce Farrell, ISBN-13: 978-1337102070
Compare

Programming Logic and Design, Comprehensive by Joyce Farrell, ISBN-13: 978-1337102070

Computing
$50.00 Original price was: $50.00.$14.99Current price is: $14.99.
Rated 4.33 out of 5
Programming Logic and Design, Comprehensive by Joyce Farrell, ISBN-13: 978-1337102070 [PDF eBook eTextbook] Publisher: ‎ Cengage Learning; 9th edition (January
Add to wishlist
Add to cart
Quick view
-74%
Structure and Interpretation of Computer Programs 2nd Edition Harold Abelson, ISBN-13: 978-0262510875
Compare

Structure and Interpretation of Computer Programs 2nd Edition Harold Abelson, ISBN-13: 978-0262510875

Computing
$50.00 Original price was: $50.00.$12.84Current price is: $12.84.
Rated 4.33 out of 5
Structure and Interpretation of Computer Programs 2nd Edition by Harold Abelson, ISBN-13: 978-0262510875 [PDF eBook eTextbook] Publisher: ‎ The MIT
Add to wishlist
Add to cart
Quick view
-75%
Virtual Reality Designs 1st Edition Adriana Peña Pérez Negrón, ISBN-13: 978-0367894979
Compare

Virtual Reality Designs 1st Edition Adriana Peña Pérez Negrón, ISBN-13: 978-0367894979

Computing
$50.00 Original price was: $50.00.$12.34Current price is: $12.34.
Rated 4.67 out of 5
Virtual Reality Designs 1st Edition by Adriana Peña Pérez Negrón, ISBN-13: 978-0367894979 [PDF eBook eTextbook] Publisher: ‎ CRC Press; 1st
Add to wishlist
Add to cart
Quick view
-70%
Security Strategies in Windows Platforms and Applications 3rd Edition by Michael G. Solomon, ISBN-13: 978-1284175622
Compare

Security Strategies in Windows Platforms and Applications 3rd Edition by Michael G. Solomon, ISBN-13: 978-1284175622

Computing
$50.00 Original price was: $50.00.$14.96Current price is: $14.96.
Rated 4.33 out of 5
Security Strategies in Windows Platforms and Applications 3rd Edition by Michael G. Solomon, ISBN-13: 978-1284175622 [PDF eBook eTextbook] Publisher: ‎
Add to wishlist
Add to cart
Quick view

Free Shipping.

Via Email.

24/7 Support.

Contact Or Chat With Us.

Online Payment.

One Time Payement.

Fast Delivery.

30 Seconds After Purchase.

  • OUR COMPANY
    • BKPDF LLC
    • Email: [email protected]
    • Website: bkpdf.com
  • USEFUL LINKS
    • Home
    • Shop
    • Wishlist
    • Blog
  • OUR POLICY
    • Privacy Policy
    • Refund Policy
    • Terms & Conditions
    • DMCA
  • INFORMATIONS
    • About Us
    • FAQ
    • Contact Us
    • Request an eBook

Payment System:

BKPDF 2023 CREATED BY BKPDF LLC. PREMIUM E-COMMERCE SOLUTIONS.
  • Home
  • Shop
  • Blog
  • About us
  • Contact us
  • Request an eBook
  • Wishlist
  • Compare
  • Login / Register
Shopping cart
Close
Sign in
Close

Lost your password?

No account yet?

Create an Account
Shop
Wishlist
7 items Cart
My account